varying vec3 normal,lightDir;

void main()
{
	lightDir=normalize(vec3(gl_LightSource[0].position));
	//normal=normalize(gl_NormalMatrix*gl_Normal);
	normal=normalize(gl_Normal);
	gl_Position =ftransform();
	gl_FrontColor=gl_Color;
	//gl_Color = vec4(0.4,0.8,0.7,1.0);
	
}